using System;
using System.Collections.Generic;

[Serializable]
public class GameCharacter
{
	[Serializable]
	public class SkillData
	{
		public int skillId;

		public float skillLevel;
	}

	[Serializable]
	public class Skills
	{
		public List<SkillData> skills = new List<SkillData>();
	}

	public string name;

	public int flag;

	public long experience;

	public int level;

	public Skills skills = new Skills();
}
